- Price: free ($0.00) In Apple Store
- Category: Reference
- Updated: 2010-08-10
- Current Version: 1.0
- Size: 24.80 MB
- Language: English
- Seller: Schell Games LLC
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
- © 2010 Schell Games, LLC
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Would you like to design world-class games? The Deck of Lenses is the ultimate game design creativity toolkit!Companion to the acclaimed book The Art of Game Design: A Book of Lenses, this convenient deck contains 100 unique "lens cards"…..
Rated 4/5 based on 3 customer reviews.
Not bad, but not good either
The word that springs to mind is "adequate", but with the possibility to be much more functional. My nit picks:
- The app does not remember your state between viewings. Instead it always resets to the numerical listing.
- The cards are really tall. Much taller than the actual cards.
- A random button would be nice for each category. This could expose designers to lenses they would have ignored otherwise. Further, such a strategy is recommended in "ways to use this deck" with the actual cards.
- Drawing 5 random cards is also recommended in the actual deck.
- I have no idea how cards/lenses are organized within each category. Is it random, most important to least important, or something else? It certainly is not alphabetical or numerical.
- Search? May be useful, but also maybe not.
- Typo on card #34.
Anyways, I like the portability and with a little work this could be great.
Rahul Biswas write:
I love the book. I was going to copy all the lenses by hand into Evernote but this is so much more useful.
A hundred excellent design questions in you pocket!
Brian Jennings write:
As a game designer with over 15 years in the industry, it's great to have all the cards available on a moments notice.
Weirdly enough, I do wish the interface had taken its own content's advice. The design is a bit clunky. Why can't I swipe between cards instead of returning to the menu over and over? Aesthetically speaking, why the extra white space at the bottom of the cards?
I'd love to see a way of learning the cards turned into a game in and of itself, utilizing it's own principles.
But all that aside, I'm just happy to be able to reference at a moments notice all the wonderful tips, hints, and probing questions of the single best game design book I've ever come across.
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